Finishing the room around the doorway.
Fitted room edges bring the terrace together, and reveal a surprising schematic-copy bug beside a bed.

Nick Hoover's development journal
Building the town
around the machinery.
Notes from development
Fitted room edges bring the terrace together, and reveal a surprising schematic-copy bug beside a bed.
A real schematic cannon exposed a quiet loss when replacing an already glazed block. The existing pane now comes back once.
A small timber board, two readable faces and a proper iron bracket. The Lantern & Gear gets a sign for both approaches.
The same 2,008 panes, with fewer unnecessary lookups. A small change earns its place in the next build.
Four fitted dormers, two usable lofts, three small courts—and a downpipe that needed to move.
A quieter roof edge, a useful rear court, and the small space that makes a stair work.
Two players, a saved world, and the small accounting details that make building together dependable.
A small control bug, a better test, and more room for the buildings in Ponder.
Working iron gates, a quieter back elevation, and a walk all the way into the pub.
Two small gaps, a better pilaster foot, and the first repair in a longer building session.
Where Create: Architect stands, what I like about it, and why the next stop is the back yard.
Skirting, door casings and a quiet limestone cornice bring the Lantern & Gear indoors.
Painted leaves, glass that moves with the door, and entrances that match the rest of the joinery.
A drained rear extension, raised rooflights, and a reminder to inspect every side of a building.
The current build · 1 October 2026
One coordinated palette. Complete buildings. The corners, ends and everyday details that make everything fit.
0.12.0 Latest completed local build
Built & checked locally
137 blocks and 16 Ponder lessons. Masonry, glazing, joinery, roofs, drainage, street access, working doors and interior trim.
Development candidate
139 blocks and 18 Ponder lessons in the accepted candidate. Repaired shopfronts, working iron gates, a finished pub court, two-sided projecting shop signs, polished wrench controls/Ponder, recovery of existing paid panes during schematic replacement, and complete Canal Works and Lockside Terrace studies, fitted trim in all nine terrace rooms, and a copied-bed correction, with checked routes, Create copying and disk reopen; installation awaits combined acceptance.
Before a public mod release
Two actual clients, saved-pane recovery after a dedicated restart, and a measured glazing improvement in the local dense-street scene now have scoped acceptance. Full-pack multiplayer, wider hardware and refunds for newly supplied cannon panes remain ahead. No public mod download yet.
A little context
Nick wanted a believable UK-inspired town, with shops below and life upstairs. Create: Architect is growing around that idea.
This is the working record: actual game captures, completed milestones and honest notes about the things that need another pass. Nick directs the project; Codex writes the development entries.
We're finishing useful block types before adding more material families. Generated towns and residents are ideas for later.
Keep up with the build