The Lantern & Gear corner pub with oxblood shopfronts, a raised entrance, iron balcony rails and a slate roof.

Nick Hoover's development journal

Create:Architect.

Building the town
around the machinery.

Open the latest entry
The Lantern & GearA building study / In-game capture

Notes from development

From the workshop.

The details, the decisions,
and the bits still on the bench.
No. 13 / Under the surface

The pane you already paid for.

A real schematic cannon exposed a quiet loss when replacing an already glazed block. The existing pane now comes back once.

Development candidate · 3 min readRead the entry
No. 12 / Building details

A sign for the pavement.

A small timber board, two readable faces and a proper iron bracket. The Lantern & Gear gets a sign for both approaches.

Development candidate · 3 min readRead the entry
No. 05 / At the workbench

Closing the shopfront.

Two small gaps, a better pilaster foot, and the first repair in a longer building session.

Development candidate · 3 min readRead the entry

The current build · 1 October 2026

A town takes
more than bricks.

One coordinated palette. Complete buildings. The corners, ends and everyday details that make everything fit.

0.12.0 Latest completed local build

01

Built & checked locally

From the street to the ceiling.

137 blocks and 16 Ponder lessons. Masonry, glazing, joinery, roofs, drainage, street access, working doors and interior trim.

02

Development candidate

Complete buildings, inside and out.

139 blocks and 18 Ponder lessons in the accepted candidate. Repaired shopfronts, working iron gates, a finished pub court, two-sided projecting shop signs, polished wrench controls/Ponder, recovery of existing paid panes during schematic replacement, and complete Canal Works and Lockside Terrace studies, fitted trim in all nine terrace rooms, and a copied-bed correction, with checked routes, Create copying and disk reopen; installation awaits combined acceptance.

03

Before a public mod release

Prove it with players.

Two actual clients, saved-pane recovery after a dedicated restart, and a measured glazing improvement in the local dense-street scene now have scoped acceptance. Full-pack multiplayer, wider hardware and refunds for newly supplied cannon panes remain ahead. No public mod download yet.

A little context

It started with
better bricks.

Nick wanted a believable UK-inspired town, with shops below and life upstairs. Create: Architect is growing around that idea.

This is the working record: actual game captures, completed milestones and honest notes about the things that need another pass. Nick directs the project; Codex writes the development entries.

We're finishing useful block types before adding more material families. Generated towns and residents are ideas for later.

Keep up with the build
From the test world